Crysis II
Project responsibilities:
To be written:
> Designed two maps from 'concept to release'
> Supported development of CryEngine console pipeline from design perspective
> Owned all demos during Crysis 2 production
> Scripting/Level guideline police - consistency pass on most of those 18 levels as being part of pit like structure
Map owner: 'Sudden Impact' - Mission III
Text template: Needs to be written!!!
Level designer: Sven Fahrenwald
Level artists: T.B.A.
Map owner: 'Unsafe Haven' - Mission XIII
Text template: Needs to be written!!!
Level designer: Sven Fahrenwald
Level artists: T.B.A.
Crysis 2 - Release trailer
Level walkthrough: Sudden Impact