Crysis II

Project responsibilities: 

To be written:
> Designed two maps from 'concept to release'
> Supported development of CryEngine console pipeline from design perspective

> Owned all demos during Crysis 2 production
> Scripting/Level guideline police - consistency pass on most of those 18 levels as being part of pit like structure

 

Map owner: 'Sudden Impact' - Mission III

Text template: Needs to be written!!!

Level designer: Sven Fahrenwald
Level artists: T.B.A.

Map owner: 'Unsafe Haven' - Mission XIII

Text template: Needs to be written!!!

Level designer: Sven Fahrenwald
Level artists: T.B.A.

Level walkthrough: Sudden Impact